
RouterSync
One app on Mac, iPhone, Android and Windows that hands the Wi-Fi you joined to your travel router. A shared core per platform family, 650+ automated tests and a build pipeline for each store.
Read the case study: RouterSyncWe build apps the way we build our own: a prototype on your phone early, native code where it matters, and the store release handled for you.

The same way of working we use for the apps we publish ourselves.
A working build on your phone through TestFlight or a Google Play internal test, so decisions are made on the real thing.
Swift and SwiftUI on Apple platforms, Kotlin and Jetpack Compose on Android: widgets, Shortcuts, the menu bar and the Keychain work as people expect.
When the experience is the same everywhere, like a 3D card that opens in any browser, we share the code and wrap it in native apps.
App Store Connect, Google Play Console, screenshots, review notes and in-app purchases.
Automated pipelines build each version and send it to testers, so a fix can reach them the same day.
The part that must not break, like talking to a device or taking a payment, gets its own automated tests.
Five steps, each one ending with something you can install.
Who uses the app, for what, how often. We turn that into flows and a short list of what the first version must do.
The key screens at real size, then a working prototype on your own device.
Native code and the server it needs, in short rounds, each one a build you can try.
Store listings, screenshots and review, with the answers Apple or Google ask for.
Fixes, new OS versions and the next features, based on what people actually do in the app.
We publish apps under our own name, on our own accounts, so every step of the work is one we have done for ourselves.

One app on Mac, iPhone, Android and Windows that hands the Wi-Fi you joined to your travel router. A shared core per platform family, 650+ automated tests and a build pipeline for each store.
Read the case study: RouterSyncApps vary more than sites. These are the parts that move the price and the date the most.
Each platform is its own build, test and store review. Starting with one is often the faster way to learn.
Sign-in, sync between devices, a server and an admin panel are usually the largest part of the work.
Talking to routers, printers, Bluetooth devices or another company's API needs testing on the real thing.
In-app purchases and subscriptions follow store rules and need their own screens, receipts and review notes.
If the screens exist, we build from them. If not, the product design comes first.
Tell us the platforms and the must-have features: we answer with a scope, a price and a plan for the first release.
Native (Swift, Kotlin) when the app relies on the system: widgets, background work, hardware, the feel of each platform. A shared web core when the experience is the same everywhere. We choose per project and explain the trade-off.
Yes. The same studio does the product design, so screens and code don't drift apart. If you already have designs, we build from them.
Yes. We publish our own apps, so we prepare listings, screenshots, privacy details, demo accounts and the answers reviewers ask for.
Tell us who the app is for and what it must do first. We read every message and reply personally.
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