Apps from sketch to store. App development for iPhone, iPad, Mac, Android and the web

We build apps the way we build our own: a prototype on your phone early, native code where it matters, and the store release handled for you.

RouterSync on iPhone and in the Mac menu bar, in demo mode: a coral sign reads Hotel Roma to GL-Beryl-AX above a Hand to router button
RouterSync · iPhone and Mac, demo mode

Who it is for.

What you get.

The same way of working we use for the apps we publish ourselves.

How it goes.

Five steps, each one ending with something you can install.

  1. Shape

    Who uses the app, for what, how often. We turn that into flows and a short list of what the first version must do.

  2. Prototype

    The key screens at real size, then a working prototype on your own device.

  3. Build

    Native code and the server it needs, in short rounds, each one a build you can try.

  4. Release

    Store listings, screenshots and review, with the answers Apple or Google ask for.

  5. Grow

    Fixes, new OS versions and the next features, based on what people actually do in the app.

Our own apps.

We publish apps under our own name, on our own accounts, so every step of the work is one we have done for ourselves.

RouterSync

One app on Mac, iPhone, Android and Windows that hands the Wi-Fi you joined to your travel router. A shared core per platform family, 650+ automated tests and a build pipeline for each store.

Read the case study: RouterSync

Also designed and built by us

What sets the price.

Apps vary more than sites. These are the parts that move the price and the date the most.

Tell us the platforms and the must-have features: we answer with a scope, a price and a plan for the first release.

Questions

Native or cross-platform?

Native (Swift, Kotlin) when the app relies on the system: widgets, background work, hardware, the feel of each platform. A shared web core when the experience is the same everywhere. We choose per project and explain the trade-off.

Do you design the app too?

Yes. The same studio does the product design, so screens and code don't drift apart. If you already have designs, we build from them.

Can you take the app through store review?

Yes. We publish our own apps, so we prepare listings, screenshots, privacy details, demo accounts and the answers reviewers ask for.

Start an app.

Tell us who the app is for and what it must do first. We read every message and reply personally.

Or write to info@bytelegion.site

What do you need?

A few lines are enough: the platforms, the main thing people will do in the app, any deadline or launch date.

We use what you send only to answer you. Privacy policy

Rather talk it through? Book a 30-minute call